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← CockpitCompetitor Analysis › 7832.T Bandai Namco Holdings IncOpen in the cockpit ↗

Bandai Namco Holdings Inc7832.TCompetitor analysis, valuation and peers

Japan · JPY·Consumer Discretionary›Recreational Products

Japanese entertainment conglomerate making toys (Gundam models), video games (Tekken, Pac-Man) and anime content.

≈ A mix of Hasbro and Take-TwoMomentum leader 98
Mkt cap
$26.1B
US dollars, full cap
Free float
78%
of shares outstanding
$/day
$117M
20-day average traded
Fwd P/E
25.5×
forward earnings
ROIC−WACC
+22.2 pp
WACC 5.0%
Hurdle
-13 pp
Req g minus delivered
Next earnings
4 days
10 Nov 2026
Close · JPY¥6,392
1D-5.4%
1W+7.6%
1M+11.9%
3M+41.0%
6M+76.4%
YTD+55.1%
1Y+33.1%
ATR %3.8%
52w lowhigh6.3% off high

What Bandai Namco does

Japanese entertainment conglomerate making toys (Gundam models), video games (Tekken, Pac-Man) and anime content.

Runs franchises as a loop: anime and games build interest in a character, then toys, models and merchandise capture it. Toys and hobby products, including Gundam kits, and digital games, which include publishing outside studios' titles such as Elden Ring, are the two big earners. It also operates arcades and game centers.

In one line: A mix of Hasbro and Take-Two.

Products and services

  • Toys & hobby (Gundam models)
  • Video games (Tekken, Elden Ring publishing)
  • Network/mobile content
  • Amusement facilities

Customers

  • Global toy collectors, gamers, anime fans

Where it sits in the supply chain

  • Entertainment
  • Toys & video games
  • Toy/model manufacturing + game…

What could go right

  • Global anime/gaming IP monetization
  • Gundam collectibles demand

What could go wrong

  • Hit-driven game releases
  • Toy market cyclicality

Moat: narrow (brand, IP / patents). Owns enduring anime/game IP (Gundam, Dragon Ball licensing, Pac-Man) with a loyal collector fanbase.

Headquarters: Tokyo, Japan · Founded: 1955 · Employees: 11,457

Named competitors

Bandai Namco at a glance

Size Bandai Namco (7832.T) is a Japan Consumer Discretionary company (Recreational Products) with a market value of $26.1B, the 65th largest of 1,379 Japan companies the cockpit tracks. Shares closed at ¥6,392 on 6 Nov 2026.

Performance Over six months the shares gained 76.4%, against +2.1% for the median peer and +1.8% for the Japan market (cap-weighted) — 2nd highest of 21 in its peer set.

Growth Revenue grew 9.1% over the last twelve months (peer median +6.8%); the operating margin is 15.0% (peer median 11.1%).

Valuation It trades at 25.5× forward earnings against a peer median of 18.3× (3rd most expensive of 21).

Price implies For today's price to make sense, revenue must grow about 0% a year for seven years (Req g). Recent delivered growth is +13%, so the hurdle is -13 pp: the price already allows for a slowdown.

Capital Return on invested capital runs 22.2 points above its cost of capital (5.0% WACC).

Next results Next results expected around 10 Nov 2026 (exchange calendar; dates can move).

Relative performance

10015011 May 202611 Aug 20266 Nov 20267832.T 177Peer median 104
Six months, rebased to 100: Bandai Namco against the median of its 20 peers (local-currency closes).

Bandai Namco financials

Reported figures in JPY; fiscal year ends 2026-03-31. TTM = trailing twelve months.
TTMFY2025FY2024FY2023FY2022
Revenue¥1.38T¥1.35T¥1.24T¥1.05T¥990B
Revenue growth—+9%+18%+6%—
Gross profit¥550B¥531B¥495B¥371B¥369B
EBITDA¥258B¥239B¥223B¥132B¥148B
Net income¥153B¥141B¥129B¥101B¥90.3B
Free cash flown/a¥129B¥154B¥64.2B¥70.2B
Capital expendituren/a¥45.8B¥42.4B¥34.9B¥33.8B
Total debt¥30.2B¥16.7B¥12.0B¥12.4B¥21.5B

Quarterly statements and history in the cockpit →

Bandai Namco competitor charts

The default views of Competitor Analysis ▸ Charts, drawn from the same data. Open them in the cockpit to change the axes, pin companies and read every value.

Performance: 6-month against 1-month return

-25%0%+25%+50%+75%0%+20%ASHASGAWGOLFMATTHOFDRASMDEE-BPII7951HAYWTGYM7867002292TNIE03030325TOYSL7832.T6-month return →1-month return →
Up and to the right = strong over both horizons. Bandai Namco is the large dot.

Fundamentals: revenue growth against valuation

0%+10%+20%+30%10×20×30×ASHASGAWGOLFMATTHOFDRASMDEE-BPIIHAYWTGYMCALY002292TNIE03030325TOY7832.TRevenue growth (TTM) →Forward P/E →
Further right = faster growth; higher = more expensive. The dashed lines are the peer medians. Bandai Namco is the large dot.

Capital: growth delivered against growth the price implies

0%+50%+100%0%50%100%ASHASGAWGOLFTHOFDRASMDEE-BPII002292030303257832.TGrowth delivered (Del g) →Growth the price implies (Req g, 7 yrs) →
Above the diagonal = the price needs more growth than the company has been delivering; below = the price already allows for a slowdown. Bandai Namco is the large dot.

Bandai Namco competitors and peer comparison

Head to head with its named competitors (7832.T vs 9766.T vs 9697.T vs 6460.T)
CompanyMarket cap6M returnRevenue growthOp. marginForward P/EReq g
Bandai Namco 7832.T$26.1B+76%+9%15%25.5×-0.4%
Konami 9766.T$23.5B+45%+25%33%25.7×-1.5%
Capcom 9697.T$11.0B+25%+21%41%27.0×-2.2%
Sega Sammy 6460.T$4.28B+46%+24%10%17.8×-2.3%
Hasbro HAS$16.6B+22%+19%31%17.3×-9.8%

How Bandai Namco compares with its peers

Peer set: Industry: the same industry and sector in any market, nearest in size. This is the same default set the interactive Competitor Analysis opens with.

Bandai Namco against its 20 peers (data as of 6 Nov 2026)
Measure7832.TPeer medianRank in peer set
1-month return+11.9%+12.7%10th lowest of 21
6-month return+76.4%+2.1%2nd highest of 21
Distance from 52-week high-6.3%-18.1%3rd highest of 21
Revenue growth (TTM)+9.1%+6.8%8th highest of 21
Operating margin15.0%11.1%7th highest of 21
Forward P/E25.5×18.3×3rd most expensive of 21
Growth the price implies (Req g, 7 yrs)-0.4%2.5%8th least demanding of 20
Growth delivered (Del g)+12.7%+7.0%6th highest of 20
Hurdle (Req g minus delivered)-13.1 pp-5.2 pp5th least demanding of 20
ROIC minus cost of capital+22.2 pp+2.0 pp4th highest of 20
EV / EBITDA14.5×11.2×4th most expensive of 20
Net debt / EBITDA-1.4×0.3×3rd least indebted of 20

Peer table

Peer set: Industry: the same industry and sector in any market, nearest in size
CompanyMarketMarket cap6M returnRevenue growthOp. marginForward P/EReq gDelivered g
Bandai Namco 7832.TJapan$26.1B+76%+9%15%25.5×-0.4%+12.7%
Amer Sports ASUnited States$18.3B-13%+30%13%21.9×23.5%+21.8%
Hasbro HASUnited States$16.6B+22%+19%31%17.3×-9.8%-3.0%
Games Workshop GAW.LUnited Kingdom$7.15B-17%+7%42%25.2×11.7%+12.3%
Acushnet GOLFUnited States$4.72B-12%+7%13%20.0×3.8%+9.7%
Mattel MATUnited States$4.39B0%+3%9%12.8×0.2%+3.1%
Thor Industries THOUnited States$4.18B+5%0%3%22.3×16.0%-4.8%
Fluidra FDR.MCSpain$4.12B+4%+2%14%14.9×5.4%+8.0%
Asmodee ASMDEE-B.STSweden$3.97B+39%+17%16%17.1×-1.8%+11.9%
Polaris PIIUnited States$3.59B-8%+9%2%22.2×18.1%+0.4%
Yamaha 7951.TJapan$3.39B+7%+5%8%15.8×-1.7%+4.5%
Hayward HAYWUnited States$3.38B+11%+8%22%17.9×9.9%+5.1%
Technogym S.p.A TGYM.MIItaly$3.34B-32%+10%16%23.8×9.7%+14.9%
Callaway Golf CALYUnited States$3.00B-4%-37%9%18.6×2.4%+5.3%
Tomy 7867.TJapan$2.74B+89%+7%9%20.2×2.5%+13.9%
Alpha 002292.SZChina$2.08B+13%+2%9%72.3×28.4%+0.9%
tonies TNIE.DEGermany$1.86B+24%+36%4%37.4×n/an/a
VTech 0303.HKHong Kong$1.72B-15%-7%9%11.9×-9.7%-3.0%
Bloks 0325.HKHong Kong$1.56B-23%+30%21%12.4×-1.0%+102.8%
Spin Master TOY.TOCanada$1.52B+6%-2%9%9.6×-11.5%+7.0%
Sanlorenzo SL.MIItaly$1.46B-7%+2%14%11.8×-2.0%+13.7%

Questions

Who are Bandai Namco's main competitors?
Named competitors: Konami (9766.T), Capcom (9697.T), Sega Sammy (6460.T), Hasbro (HAS). The cockpit's measured peer set (industry) also includes Amer Sports (AS), Hasbro (HAS), Games Workshop (GAW.L), Acushnet (GOLF), Mattel (MAT), Thor Industries (THO).
Is Bandai Namco expensive compared with its peers?
On forward p/e it trades at 25.5× against a peer median of 18.3×, 3rd most expensive of 21 in its peer set. For today's price to make sense, revenue must grow about 0% a year for seven years (Req g). Recent delivered growth is +13%, so the hurdle is -13 pp: the price already allows for a slowdown.
How has Bandai Namco stock performed?
Over six months to 6 Nov 2026 the shares returned +76.4% against +2.1% for the median peer; over one year +33.1%.

How these numbers are made. Returns are close-to-close in local currency. Revenue growth and margins are trailing twelve months. Req g is the revenue growth that today's enterprise value requires for seven years at the company's own cost of capital; Delivered g is what it actually grew; the gap is the hurdle (honest precision about ±8 points, so read the ranking more than the decimal). No fair values, price targets or analyst ratings are shown, by design. Method and validation.