Japanese entertainment company making video games (eFootball, Yu-Gi-Oh, Metal Gear), gaming/arcade machines, and running health clubs.
Japanese entertainment company making video games (eFootball, Yu-Gi-Oh, Metal Gear), gaming/arcade machines, and running health clubs.
Earns mostly from digital games and Yu-Gi-Oh! trading cards, where a few long-running franchises carry the income through in-game purchases and card sales. Its Japanese health clubs add steady membership fees, and it sells slot machines to casinos abroad as well as amusement machines in Japan.
In one line: A mix of Take-Two and Planet Fitness.
Moat: narrow (brand, IP / patents, installed base). Long-running global franchises (Yu-Gi-Oh, Metal Gear, eFootball) with loyal fanbases.
Headquarters: Tokyo, Japan · Founded: 1969 · Employees: 5,186
Size Konami (9766.T) is a Japan Communication Services company (Packaged Software) with a market value of $23.5B, the 71st largest of 1,379 Japan companies the cockpit tracks. Shares closed at ¥27,350 on 6 Nov 2026.
Performance Over six months the shares gained 44.7%, against -2.5% for the median peer and +1.8% for the Japan market (cap-weighted) — highest of 8 in its peer set.
Growth Revenue grew 24.8% over the last twelve months (peer median +15.3%); the operating margin is 33.0% (peer median 17.3%).
Valuation It trades at 25.7× forward earnings against a peer median of 21.1× (4th cheapest of 7).
Price implies For today's price to make sense, revenue must grow about -1% a year for seven years (Req g). Recent delivered growth is +13%, so the hurdle is -14 pp: the price already allows for a slowdown.
Capital Return on invested capital runs 40.7 points above its cost of capital (5.0% WACC).
Next results Next results expected around 4 Feb 2027 (exchange calendar; dates can move).
| TTM | FY2025 | FY2024 | FY2023 | FY2022 | |
|---|---|---|---|---|---|
| Revenue | ¥577B | ¥494B | ¥422B | ¥360B | ¥314B |
| Revenue growth | — | +17% | +17% | +15% | — |
| Gross profit | ¥301B | ¥243B | ¥199B | ¥160B | ¥122B |
| EBITDA | ¥227B | ¥178B | ¥138B | ¥111B | ¥80.5B |
| Net income | ¥133B | ¥100B | ¥74.7B | ¥59.2B | ¥34.9B |
| Free cash flow | ¥134B | ¥80.0B | ¥47.8B | ¥73.7B | -¥7.68B |
| Capital expenditure | ¥34.2B | ¥55.7B | ¥66.9B | ¥29.3B | ¥43.8B |
| Total debt | ¥39.9B | ¥61.3B | ¥81.7B | ¥87.3B | ¥89.5B |
The default views of Competitor Analysis ▸ Charts, drawn from the same data. Open them in the cockpit to change the axes, pin companies and read every value.
| Company | Market cap | 6M return | Revenue growth | Op. margin | Forward P/E | Req g |
|---|---|---|---|---|---|---|
| Konami 9766.T | $23.5B | +45% | +25% | 33% | 25.7× | -1.5% |
| Capcom 9697.T | $11.0B | +25% | +21% | 41% | 27.0× | -2.2% |
| Bandai Namco 7832.T | $26.1B | +76% | +9% | 15% | 25.5× | -0.4% |
| Sega Sammy 6460.T | $4.28B | +46% | +24% | 10% | 17.8× | -2.3% |
| Square Enix 9684.T | $7.02B | +25% | +1% | 20% | 26.9× | -5.4% |
| Electronic Arts EA | n/a | +3% | n/a | n/a | n/a | n/a |
Peer set: Industry: the same industry and sector in any market, nearest in size. This is the same default set the interactive Competitor Analysis opens with.
| Measure | 9766.T | Peer median | Rank in peer set |
|---|---|---|---|
| 1-month return | +23.5% | +4.8% | highest of 8 |
| 6-month return | +44.7% | -2.5% | highest of 8 |
| Distance from 52-week high | -6.8% | -27.4% | 2nd highest of 8 |
| Revenue growth (TTM) | +24.8% | +15.3% | 3rd highest of 8 |
| Operating margin | 33.0% | 17.3% | 2nd highest of 8 |
| Forward P/E | 25.7× | 21.1× | 4th cheapest of 7 |
| Growth the price implies (Req g, 7 yrs) | -1.5% | -0.6% | 4th least demanding of 8 |
| Growth delivered (Del g) | +12.6% | +17.8% | 2nd lowest of 8 |
| Hurdle (Req g minus delivered) | -14.1 pp | -18.4 pp | 4th most demanding of 8 |
| ROIC minus cost of capital | +40.7 pp | +12.4 pp | highest of 6 |
| EV / EBITDA | 14.9× | 8.7× | 3rd most expensive of 7 |
| Net debt / EBITDA | -1.5× | -1.4× | 3rd least indebted of 7 |
| Company | Market | Market cap | 6M return | Revenue growth | Op. margin | Forward P/E | Req g | Delivered g |
|---|---|---|---|---|---|---|---|---|
| Konami 9766.T | Japan | $23.5B | +45% | +25% | 33% | 25.7× | -1.5% | +12.6% |
| Roku ROKU | United States | $23.9B | +24% | +21% | 8% | 39.1× | 39.6% | +21.6% |
| Naver 035420.KS | South Korea | $20.3B | -10% | +15% | 17% | 15.5× | -0.6% | +17.8% |
| Roblox RBLX | United States | $35.3B | +18% | +32% | -20% | n/a | 15.7% | +39.6% |
| Take-Two Interactive TTWO | United States | $40.2B | -3% | +15% | -1% | 26.7× | 44.7% | +14.6% |
| Krafton 259960.KS | South Korea | $6.94B | -17% | +55% | 30% | 12.4× | -18.5% | +14.8% |
| NTES 9999.HK | Hong Kong | $81.4B | +8% | +10% | 35% | 14.0× | -3.5% | +8.1% |
| Trade Desk (The) TTD | United States | $6.11B | -44% | +12% | 20% | 121.4× | -5.8% | +28.2% |