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← CockpitCompetitor Analysis › 9766.T Konami Group CorporationOpen in the cockpit ↗

Konami Group Corporation9766.TCompetitor analysis, valuation and peers

Japan · JPY·Communication Services›Packaged Software

Japanese entertainment company making video games (eFootball, Yu-Gi-Oh, Metal Gear), gaming/arcade machines, and running health clubs.

≈ A mix of Take-Two and Planet FitnessMomentum leader 98
Mkt cap
$23.5B
US dollars, full cap
Free float
67%
of shares outstanding
$/day
$126M
20-day average traded
Fwd P/E
25.7×
forward earnings
ROIC−WACC
+40.7 pp
WACC 5.0%
Hurdle
-14 pp
Req g minus delivered
Next earnings
90 days
4 Feb 2027
Close · JPY¥27,350
1D-5.6%
1W+19.2%
1M+23.5%
3M+33.5%
6M+44.7%
YTD+29.1%
1Y+22.7%
ATR %4.5%
52w lowhigh6.8% off high

What Konami does

Japanese entertainment company making video games (eFootball, Yu-Gi-Oh, Metal Gear), gaming/arcade machines, and running health clubs.

Earns mostly from digital games and Yu-Gi-Oh! trading cards, where a few long-running franchises carry the income through in-game purchases and card sales. Its Japanese health clubs add steady membership fees, and it sells slot machines to casinos abroad as well as amusement machines in Japan.

In one line: A mix of Take-Two and Planet Fitness.

Products and services

  • Digital entertainment (eFootball, Yu-Gi-Oh, Metal Gear)
  • Gaming & amusement machines
  • Sports/health clubs
  • Trading cards

Customers

  • Global gamers
  • Japanese pachislot operators
  • Health club members

Where it sits in the supply chain

  • Entertainment
  • Video games & leisure
  • Digital games + gaming machines +…

What could go right

  • Mobile & live-service game growth
  • Health club membership growth

What could go wrong

  • Hit-driven game revenue
  • Japan gaming-machine regulation

Moat: narrow (brand, IP / patents, installed base). Long-running global franchises (Yu-Gi-Oh, Metal Gear, eFootball) with loyal fanbases.

Headquarters: Tokyo, Japan · Founded: 1969 · Employees: 5,186

Named competitors

Konami at a glance

Size Konami (9766.T) is a Japan Communication Services company (Packaged Software) with a market value of $23.5B, the 71st largest of 1,379 Japan companies the cockpit tracks. Shares closed at ¥27,350 on 6 Nov 2026.

Performance Over six months the shares gained 44.7%, against -2.5% for the median peer and +1.8% for the Japan market (cap-weighted) — highest of 8 in its peer set.

Growth Revenue grew 24.8% over the last twelve months (peer median +15.3%); the operating margin is 33.0% (peer median 17.3%).

Valuation It trades at 25.7× forward earnings against a peer median of 21.1× (4th cheapest of 7).

Price implies For today's price to make sense, revenue must grow about -1% a year for seven years (Req g). Recent delivered growth is +13%, so the hurdle is -14 pp: the price already allows for a slowdown.

Capital Return on invested capital runs 40.7 points above its cost of capital (5.0% WACC).

Next results Next results expected around 4 Feb 2027 (exchange calendar; dates can move).

Relative performance

10012014011 May 202611 Aug 20266 Nov 20269766.T 144Peer median 97
Six months, rebased to 100: Konami against the median of its 7 peers (local-currency closes).

Konami financials

Reported figures in JPY; fiscal year ends 2026-03-31. TTM = trailing twelve months.
TTMFY2025FY2024FY2023FY2022
Revenue¥577B¥494B¥422B¥360B¥314B
Revenue growth—+17%+17%+15%—
Gross profit¥301B¥243B¥199B¥160B¥122B
EBITDA¥227B¥178B¥138B¥111B¥80.5B
Net income¥133B¥100B¥74.7B¥59.2B¥34.9B
Free cash flow¥134B¥80.0B¥47.8B¥73.7B-¥7.68B
Capital expenditure¥34.2B¥55.7B¥66.9B¥29.3B¥43.8B
Total debt¥39.9B¥61.3B¥81.7B¥87.3B¥89.5B

Quarterly statements and history in the cockpit →

Konami competitor charts

The default views of Competitor Analysis ▸ Charts, drawn from the same data. Open them in the cockpit to change the axes, pin companies and read every value.

Performance: 6-month against 1-month return

-50%-25%0%+25%+50%0%+10%+20%ROKU035420RBLXTTWO2599609999TTD9766.T6-month return →1-month return →
Up and to the right = strong over both horizons. Konami is the large dot.

Fundamentals: revenue growth against valuation

+20%+40%50×100×ROKU035420TTWO2599609999TTD9766.TRevenue growth (TTM) →Forward P/E →
Further right = faster growth; higher = more expensive. The dashed lines are the peer medians. Konami is the large dot.

Capital: growth delivered against growth the price implies

-20%0%+20%+40%-20%0%20%40%ROKU035420RBLXTTWO2599609999TTD9766.TGrowth delivered (Del g) →Growth the price implies (Req g, 7 yrs) →
Above the diagonal = the price needs more growth than the company has been delivering; below = the price already allows for a slowdown. Konami is the large dot.

Konami competitors and peer comparison

Head to head with its named competitors (9766.T vs 9697.T vs 7832.T vs 6460.T)
CompanyMarket cap6M returnRevenue growthOp. marginForward P/EReq g
Konami 9766.T$23.5B+45%+25%33%25.7×-1.5%
Capcom 9697.T$11.0B+25%+21%41%27.0×-2.2%
Bandai Namco 7832.T$26.1B+76%+9%15%25.5×-0.4%
Sega Sammy 6460.T$4.28B+46%+24%10%17.8×-2.3%
Square Enix 9684.T$7.02B+25%+1%20%26.9×-5.4%
Electronic Arts EAn/a+3%n/an/an/an/a

How Konami compares with its peers

Peer set: Industry: the same industry and sector in any market, nearest in size. This is the same default set the interactive Competitor Analysis opens with.

Konami against its 7 peers (data as of 6 Nov 2026)
Measure9766.TPeer medianRank in peer set
1-month return+23.5%+4.8%highest of 8
6-month return+44.7%-2.5%highest of 8
Distance from 52-week high-6.8%-27.4%2nd highest of 8
Revenue growth (TTM)+24.8%+15.3%3rd highest of 8
Operating margin33.0%17.3%2nd highest of 8
Forward P/E25.7×21.1×4th cheapest of 7
Growth the price implies (Req g, 7 yrs)-1.5%-0.6%4th least demanding of 8
Growth delivered (Del g)+12.6%+17.8%2nd lowest of 8
Hurdle (Req g minus delivered)-14.1 pp-18.4 pp4th most demanding of 8
ROIC minus cost of capital+40.7 pp+12.4 pphighest of 6
EV / EBITDA14.9×8.7×3rd most expensive of 7
Net debt / EBITDA-1.5×-1.4×3rd least indebted of 7

Peer table

Peer set: Industry: the same industry and sector in any market, nearest in size
CompanyMarketMarket cap6M returnRevenue growthOp. marginForward P/EReq gDelivered g
Konami 9766.TJapan$23.5B+45%+25%33%25.7×-1.5%+12.6%
Roku ROKUUnited States$23.9B+24%+21%8%39.1×39.6%+21.6%
Naver 035420.KSSouth Korea$20.3B-10%+15%17%15.5×-0.6%+17.8%
Roblox RBLXUnited States$35.3B+18%+32%-20%n/a15.7%+39.6%
Take-Two Interactive TTWOUnited States$40.2B-3%+15%-1%26.7×44.7%+14.6%
Krafton 259960.KSSouth Korea$6.94B-17%+55%30%12.4×-18.5%+14.8%
NTES 9999.HKHong Kong$81.4B+8%+10%35%14.0×-3.5%+8.1%
Trade Desk (The) TTDUnited States$6.11B-44%+12%20%121.4×-5.8%+28.2%

Questions

Who are Konami's main competitors?
Named competitors: Capcom (9697.T), Bandai Namco (7832.T), Sega Sammy (6460.T), Square Enix (9684.T), Electronic Arts (EA). The cockpit's measured peer set (industry) also includes Roku (ROKU), Naver (035420.KS), Roblox (RBLX), Take-Two Interactive (TTWO), Krafton (259960.KS), NTES (9999.HK).
Is Konami expensive compared with its peers?
On forward p/e it trades at 25.7× against a peer median of 21.1×, 4th cheapest of 7 in its peer set. For today's price to make sense, revenue must grow about -1% a year for seven years (Req g). Recent delivered growth is +13%, so the hurdle is -14 pp: the price already allows for a slowdown.
How has Konami stock performed?
Over six months to 6 Nov 2026 the shares returned +44.7% against -2.5% for the median peer; over one year +22.7%.

How these numbers are made. Returns are close-to-close in local currency. Revenue growth and margins are trailing twelve months. Req g is the revenue growth that today's enterprise value requires for seven years at the company's own cost of capital; Delivered g is what it actually grew; the gap is the hurdle (honest precision about ±8 points, so read the ranking more than the decimal). No fair values, price targets or analyst ratings are shown, by design. Method and validation.