Loading…

Take-Two InteractiveTTWOCompetitor analysis, valuation and peers

United States · USD·Communication Services›Packaged Software

US video game publisher behind Grand Theft Auto, NBA 2K and Red Dead Redemption, via Rockstar Games and 2K Games.

Momentum neutral 41
Mkt cap
$40.2B
US dollars, full cap
Free float
88%
of shares outstanding
$/day
$559M
20-day average traded
Fwd P/E
26.7×
forward earnings
ROIC−WACC
-10.3 pp
WACC 9.2%
Hurdle
+30 pp
Req g minus delivered
Official | Implied
BBB / BBB
agencies · bond market
Next earnings
3 days
9 Nov 2026
Close · USD$214.87
1D+0.7%
1W+13.0%
1M+2.6%
3M-15.3%
6M-2.5%
YTD-16.1%
1Y-15.7%
ATR %3.4%
Beta0.55
52w lowhigh19.2% off high

What Take-Two Interactive does

US video game publisher behind Grand Theft Auto, NBA 2K and Red Dead Redemption, via Rockstar Games and 2K Games.

Earns from big game launches, but most revenue now comes from recurrent spending on games players already own: virtual currency in GTA Online and NBA 2K, and in-app purchases in mobile titles from Zynga, bought in 2022. A few franchises, led by GTA, produce a large share of profit, so release timing matters.

Products and services

  • Grand Theft Auto (Rockstar Games)
  • NBA 2K/sports titles (2K)
  • Red Dead Redemption (Rockstar)
  • Mobile games (Zynga)

Customers

  • Console/PC gamers
  • Mobile gamers

Where it sits in the supply chain

  • Software/gaming
  • Video game publishing
  • Console/PC/mobile gamers worldwide

What could go right

  • GTA VI launch (major upcoming release)
  • Live-service/recurring consumer spending growth

What could go wrong

  • Release timing/delay risk on tentpole titles
  • Zynga mobile studio profitability

Moat: narrow (IP / patents, brand). Blockbuster franchises like GTA and NBA 2K carry immense brand loyalty, though hit-driven release timing creates risk.

Headquarters: New York, US · Founded: 1993 · Employees: 12,909

Named competitors

Take-Two Interactive at a glance

Size Take-Two Interactive (TTWO) is a United States Communication Services company (Packaged Software) with a market value of $40.2B, the 297th largest of 3,117 United States companies the cockpit tracks. Shares closed at $214.87 on 6 Nov 2026.

Performance Over six months the shares fell 2.5%, against +17.6% for the median peer and -1.1% for the United States market (cap-weighted) — 2nd lowest of 6 in its peer set.

Growth Revenue grew 15.3% over the last twelve months (peer median +21.1%); the operating margin is -1.0% (peer median 17.3%).

Valuation It trades at 26.7× forward earnings against a peer median of 20.6× (2nd most expensive of 5).

Price implies For today's price to make sense, revenue must grow about 45% a year for seven years (Req g). Recent delivered growth is +15%, so the hurdle is +30 pp: the price needs faster growth than the company has been delivering — of companies that just grew 25–50% a year, 93.8% slowed down over the next four years.

Capital Return on invested capital runs 10.3 points below its cost of capital (9.2% WACC).

Backlog Backlog (remaining performance obligations) was $1.27B at 30 Jun 2026, up 7% on a year earlier — 0.2 years of trailing revenue. Backlog detail →

Credit Take-Two Interactive has 5 bonds outstanding ($2.50B), rated BBB by the agencies and trading like BBB at a weighted spread of 81 bp.

Short interest Short interest is 5.2% of the free float (15 Oct 2026).

Next results Next results expected around 9 Nov 2026 (exchange calendar; dates can move).

Relative performance

10012011 May 202611 Aug 20266 Nov 2026Peer median 119TTWO 97
Six months, rebased to 100: Take-Two Interactive against the median of its 5 peers (local-currency closes).

Take-Two Interactive financials

Reported figures in USD; fiscal year ends 2026-03-31. TTM = trailing twelve months.
TTMFY2025FY2024FY2023FY2022
Revenue$6.69B$6.66B$5.63B$5.35B$5.35B
Revenue growth—+18%+5%0%—
Gross profit$3.65B$3.54B$3.01B$2.68B$2.41B
EBITDA$1.29B$1.11B$885M$1.39B$1.41B
Net income-$320M-$298M-$4.48B-$3.74B-$1.12B
Free cash flow$338M$462M-$215M-$158M-$203M
Capital expenditure$206M$190M$169M$142M$204M
Total debt$2.94B$2.96B$4.11B$3.53B$3.49B

Quarterly statements and history in the cockpit →

Take-Two Interactive competitor charts

The default views of Competitor Analysis ▸ Charts, drawn from the same data. Open them in the cockpit to change the axes, pin companies and read every value.

Performance: 6-month against 1-month return

0%+20%+40%0%+10%+20%RBLXROKU97660354209999TTWO6-month return →1-month return →
Up and to the right = strong over both horizons. Take-Two Interactive is the large dot.

Fundamentals: revenue growth against valuation

+10%+15%+20%+25%20×30×40×ROKU97660354209999TTWORevenue growth (TTM) →Forward P/E →
Further right = faster growth; higher = more expensive. The dashed lines are the peer medians. Take-Two Interactive is the large dot.

Capital: growth delivered against growth the price implies

0%+20%+40%0%20%40%RBLXROKU97660354209999TTWOGrowth delivered (Del g) →Growth the price implies (Req g, 7 yrs) →
Above the diagonal = the price needs more growth than the company has been delivering; below = the price already allows for a slowdown. Take-Two Interactive is the large dot.

Take-Two Interactive competitors and peer comparison

Head to head with its named competitors (TTWO vs EA vs UBI.PA vs 6758.T)
CompanyMarket cap6M returnRevenue growthOp. marginForward P/EReq g
Take-Two Interactive TTWO$40.2B-3%+15%-1%26.7×44.7%
Electronic Arts EAn/a+3%n/an/an/an/a
UBISOFT Entertainment UBI.PA$692M-15%-27%-87%n/an/a
Sony 6758.T$156B+33%+1%13%18.7×3.4%

How Take-Two Interactive compares with its peers

Peer set: Industry: the same industry and sector in any market, nearest in size. This is the same default set the interactive Competitor Analysis opens with.

Take-Two Interactive against its 5 peers (data as of 6 Nov 2026)
MeasureTTWOPeer medianRank in peer set
1-month return+2.6%+6.3%2nd lowest of 6
6-month return-2.5%+17.6%2nd lowest of 6
Distance from 52-week high-19.2%-13.7%3rd lowest of 6
Revenue growth (TTM)+15.3%+21.1%3rd lowest of 6
Operating margin-1.0%17.3%2nd lowest of 6
Forward P/E26.7×20.6×2nd most expensive of 5
Growth the price implies (Req g, 7 yrs)44.7%-0.6%most demanding of 6
Growth delivered (Del g)+14.6%+17.8%3rd lowest of 6
Hurdle (Req g minus delivered)+30.2 pp-14.1 ppmost demanding of 6
ROIC minus cost of capital-10.3 pp+32.0 pplowest of 4
EV / EBITDA31.9×12.1×most expensive of 5
Net debt / EBITDA0.8×-2.2×most indebted of 5
Bond spread81 bpn/a—

Peer table

Peer set: Industry: the same industry and sector in any market, nearest in size
CompanyMarketMarket cap6M returnRevenue growthOp. marginForward P/EReq gDelivered g
Take-Two Interactive TTWOUnited States$40.2B-3%+15%-1%26.7×44.7%+14.6%
Roblox RBLXUnited States$35.3B+18%+32%-20%n/a15.7%+39.6%
Roku ROKUUnited States$23.9B+24%+21%8%39.1×39.6%+21.6%
Konami 9766.TJapan$23.5B+45%+25%33%25.7×-1.5%+12.6%
Naver 035420.KSSouth Korea$20.3B-10%+15%17%15.5×-0.6%+17.8%
NTES 9999.HKHong Kong$81.4B+8%+10%35%14.0×-3.5%+8.1%

Take-Two Interactive bonds and credit

Take-Two Interactive has 5 bonds outstanding with $2.50B face value. The agencies rate it BBB; its bonds trade like BBB. Weighted yield 5.33%, a spread of 81 bp over government bonds.

Every bond, yield and spread in the cockpit →

Take-Two Interactive backlog

Take-Two Interactive reported $1.27B of remaining performance obligations at 30 Jun 2026, up 7% from a year earlier and down 12% from the previous quarter. That is 0.2 years of trailing revenue already under contract. Book-to-bill last quarter: 0.89.

Questions

Who are Take-Two Interactive's main competitors?
Named competitors: Electronic Arts (EA), Activision Blizzard (Microsoft) (private or unlisted), Ubisoft (UBI.PA), Sony Interactive Entertainment (6758.T). The cockpit's measured peer set (industry) also includes Roblox (RBLX), Roku (ROKU), Konami (9766.T), Naver (035420.KS), NTES (9999.HK).
Is Take-Two Interactive expensive compared with its peers?
On forward p/e it trades at 26.7× against a peer median of 20.6×, 2nd most expensive of 5 in its peer set. For today's price to make sense, revenue must grow about 45% a year for seven years (Req g). Recent delivered growth is +15%, so the hurdle is +30 pp: the price needs faster growth than the company has been delivering — of companies that just grew 25–50% a year, 93.8% slowed down over the next four years.
How has Take-Two Interactive stock performed?
Over six months to 6 Nov 2026 the shares returned -2.5% against +17.6% for the median peer; over one year -15.7%.
What is Take-Two Interactive's backlog?
Take-Two Interactive's remaining performance obligations (contracted revenue not yet recognised) were $1.27B at 30 Jun 2026, +7% on a year earlier.

How these numbers are made. Returns are close-to-close in local currency. Revenue growth and margins are trailing twelve months. Req g is the revenue growth that today's enterprise value requires for seven years at the company's own cost of capital; Delivered g is what it actually grew; the gap is the hurdle (honest precision about ±8 points, so read the ranking more than the decimal). No fair values, price targets or analyst ratings are shown, by design. Method and validation.