US video game publisher behind Grand Theft Auto, NBA 2K and Red Dead Redemption, via Rockstar Games and 2K Games.
US video game publisher behind Grand Theft Auto, NBA 2K and Red Dead Redemption, via Rockstar Games and 2K Games.
Earns from big game launches, but most revenue now comes from recurrent spending on games players already own: virtual currency in GTA Online and NBA 2K, and in-app purchases in mobile titles from Zynga, bought in 2022. A few franchises, led by GTA, produce a large share of profit, so release timing matters.
Moat: narrow (IP / patents, brand). Blockbuster franchises like GTA and NBA 2K carry immense brand loyalty, though hit-driven release timing creates risk.
Headquarters: New York, US · Founded: 1993 · Employees: 12,909
Size Take-Two Interactive (TTWO) is a United States Communication Services company (Packaged Software) with a market value of $40.2B, the 297th largest of 3,117 United States companies the cockpit tracks. Shares closed at $214.87 on 6 Nov 2026.
Performance Over six months the shares fell 2.5%, against +17.6% for the median peer and -1.1% for the United States market (cap-weighted) — 2nd lowest of 6 in its peer set.
Growth Revenue grew 15.3% over the last twelve months (peer median +21.1%); the operating margin is -1.0% (peer median 17.3%).
Valuation It trades at 26.7× forward earnings against a peer median of 20.6× (2nd most expensive of 5).
Price implies For today's price to make sense, revenue must grow about 45% a year for seven years (Req g). Recent delivered growth is +15%, so the hurdle is +30 pp: the price needs faster growth than the company has been delivering — of companies that just grew 25–50% a year, 93.8% slowed down over the next four years.
Capital Return on invested capital runs 10.3 points below its cost of capital (9.2% WACC).
Backlog Backlog (remaining performance obligations) was $1.27B at 30 Jun 2026, up 7% on a year earlier — 0.2 years of trailing revenue. Backlog detail →
Credit Take-Two Interactive has 5 bonds outstanding ($2.50B), rated BBB by the agencies and trading like BBB at a weighted spread of 81 bp.
Short interest Short interest is 5.2% of the free float (15 Oct 2026).
Next results Next results expected around 9 Nov 2026 (exchange calendar; dates can move).
| TTM | FY2025 | FY2024 | FY2023 | FY2022 | |
|---|---|---|---|---|---|
| Revenue | $6.69B | $6.66B | $5.63B | $5.35B | $5.35B |
| Revenue growth | — | +18% | +5% | 0% | — |
| Gross profit | $3.65B | $3.54B | $3.01B | $2.68B | $2.41B |
| EBITDA | $1.29B | $1.11B | $885M | $1.39B | $1.41B |
| Net income | -$320M | -$298M | -$4.48B | -$3.74B | -$1.12B |
| Free cash flow | $338M | $462M | -$215M | -$158M | -$203M |
| Capital expenditure | $206M | $190M | $169M | $142M | $204M |
| Total debt | $2.94B | $2.96B | $4.11B | $3.53B | $3.49B |
The default views of Competitor Analysis ▸ Charts, drawn from the same data. Open them in the cockpit to change the axes, pin companies and read every value.
| Company | Market cap | 6M return | Revenue growth | Op. margin | Forward P/E | Req g |
|---|---|---|---|---|---|---|
| Take-Two Interactive TTWO | $40.2B | -3% | +15% | -1% | 26.7× | 44.7% |
| Electronic Arts EA | n/a | +3% | n/a | n/a | n/a | n/a |
| UBISOFT Entertainment UBI.PA | $692M | -15% | -27% | -87% | n/a | n/a |
| Sony 6758.T | $156B | +33% | +1% | 13% | 18.7× | 3.4% |
Peer set: Industry: the same industry and sector in any market, nearest in size. This is the same default set the interactive Competitor Analysis opens with.
| Measure | TTWO | Peer median | Rank in peer set |
|---|---|---|---|
| 1-month return | +2.6% | +6.3% | 2nd lowest of 6 |
| 6-month return | -2.5% | +17.6% | 2nd lowest of 6 |
| Distance from 52-week high | -19.2% | -13.7% | 3rd lowest of 6 |
| Revenue growth (TTM) | +15.3% | +21.1% | 3rd lowest of 6 |
| Operating margin | -1.0% | 17.3% | 2nd lowest of 6 |
| Forward P/E | 26.7× | 20.6× | 2nd most expensive of 5 |
| Growth the price implies (Req g, 7 yrs) | 44.7% | -0.6% | most demanding of 6 |
| Growth delivered (Del g) | +14.6% | +17.8% | 3rd lowest of 6 |
| Hurdle (Req g minus delivered) | +30.2 pp | -14.1 pp | most demanding of 6 |
| ROIC minus cost of capital | -10.3 pp | +32.0 pp | lowest of 4 |
| EV / EBITDA | 31.9× | 12.1× | most expensive of 5 |
| Net debt / EBITDA | 0.8× | -2.2× | most indebted of 5 |
| Bond spread | 81 bp | n/a | — |
| Company | Market | Market cap | 6M return | Revenue growth | Op. margin | Forward P/E | Req g | Delivered g |
|---|---|---|---|---|---|---|---|---|
| Take-Two Interactive TTWO | United States | $40.2B | -3% | +15% | -1% | 26.7× | 44.7% | +14.6% |
| Roblox RBLX | United States | $35.3B | +18% | +32% | -20% | n/a | 15.7% | +39.6% |
| Roku ROKU | United States | $23.9B | +24% | +21% | 8% | 39.1× | 39.6% | +21.6% |
| Konami 9766.T | Japan | $23.5B | +45% | +25% | 33% | 25.7× | -1.5% | +12.6% |
| Naver 035420.KS | South Korea | $20.3B | -10% | +15% | 17% | 15.5× | -0.6% | +17.8% |
| NTES 9999.HK | Hong Kong | $81.4B | +8% | +10% | 35% | 14.0× | -3.5% | +8.1% |
Take-Two Interactive has 5 bonds outstanding with $2.50B face value. The agencies rate it BBB; its bonds trade like BBB. Weighted yield 5.33%, a spread of 81 bp over government bonds.
Take-Two Interactive reported $1.27B of remaining performance obligations at 30 Jun 2026, up 7% from a year earlier and down 12% from the previous quarter. That is 0.2 years of trailing revenue already under contract. Book-to-bill last quarter: 0.89.