Japanese gaming group making pachinko/pachislot machines and video games (Sega), plus resort/entertainment operations.
Japanese gaming group making pachinko/pachislot machines and video games (Sega), plus resort/entertainment operations.
Profit comes from two sources that behave differently: pachinko and pachislot machines sold to parlour operators in lumps when new models launch, and video games, where major titles and catalogue sales bring in revenue. The 2004 merger of Sega and Sammy created the group, and the 2023 purchase of Rovio, maker of Angry Birds, added mobile games.
In one line: A Japanese mashup of a slot-machine maker and Sega's video-game business.
Moat: narrow (brand, IP / patents). Owns valuable Sega gaming IP (Sonic, etc.) but pachinko machine demand is structurally shrinking.
Headquarters: Tokyo, Japan · Founded: 1960 · Employees: 9,237
Size Sega Sammy (6460.T) is a Japan Information Technology company (Packaged Software) with a market value of $4.28B, the 273rd largest of 1,379 Japan companies the cockpit tracks. Shares closed at ¥3,329 on 6 Nov 2026.
Performance Over six months the shares gained 46.1%, against +5.4% for the median peer and +1.8% for the Japan market (cap-weighted) — 5th highest of 19 in its peer set.
Growth Revenue grew 23.8% over the last twelve months (peer median +14.5%); the operating margin is 10.0% (peer median 3.5%).
Valuation It trades at 17.8× forward earnings against a peer median of 20.8× (6th cheapest of 15).
Price implies For today's price to make sense, revenue must grow about -2% a year for seven years (Req g). Recent delivered growth is +12%, so the hurdle is -14 pp: the price already allows for a slowdown.
Capital Return on invested capital runs 4.8 points above its cost of capital (5.0% WACC).
| TTM | FY2025 | FY2024 | FY2023 | FY2022 | |
|---|---|---|---|---|---|
| Revenue | ¥502B | ¥488B | ¥429B | ¥469B | ¥390B |
| Revenue growth | — | +14% | -9% | +20% | — |
| Gross profit | ¥225B | ¥262B | ¥226B | ¥234B | ¥186B |
| EBITDA | ¥72.3B | ¥68.5B | ¥64.2B | ¥73.9B | ¥59.6B |
| Net income | -¥199M | -¥5.76B | ¥45.1B | ¥33.1B | ¥45.9B |
| Free cash flow | n/a | ¥21.6B | ¥16.7B | ¥62.6B | ¥43.3B |
| Capital expenditure | n/a | ¥13.3B | ¥11.9B | ¥11.1B | ¥10.8B |
| Total debt | ¥142B | ¥149B | ¥156B | ¥164B | ¥58.7B |
The default views of Competitor Analysis ▸ Charts, drawn from the same data. Open them in the cockpit to change the axes, pin companies and read every value.
| Company | Market cap | 6M return | Revenue growth | Op. margin | Forward P/E | Req g |
|---|---|---|---|---|---|---|
| Sega Sammy 6460.T | $4.28B | +46% | +24% | 10% | 17.8× | -2.3% |
| Bandai Namco 7832.T | $26.1B | +76% | +9% | 15% | 25.5× | -0.4% |
| Konami 9766.T | $23.5B | +45% | +25% | 33% | 25.7× | -1.5% |
| Heiwa 6412.T | $1.32B | +16% | +47% | 16% | 10.2× | 4.1% |
| Square Enix 9684.T | $7.02B | +25% | +1% | 20% | 26.9× | -5.4% |
Peer set: Industry: the same industry and sector in any market, nearest in size. This is the same default set the interactive Competitor Analysis opens with.
| Measure | 6460.T | Peer median | Rank in peer set |
|---|---|---|---|
| 1-month return | +2.8% | +7.8% | 10th lowest of 21 |
| 6-month return | +46.1% | +5.4% | 5th highest of 19 |
| Distance from 52-week high | -5.2% | -25.5% | 3rd highest of 21 |
| Revenue growth (TTM) | +23.8% | +14.5% | 8th highest of 21 |
| Operating margin | 10.0% | 3.5% | 10th highest of 21 |
| Forward P/E | 17.8× | 20.8× | 6th cheapest of 15 |
| Growth the price implies (Req g, 7 yrs) | -2.3% | 20.8% | 2nd least demanding of 14 |
| Growth delivered (Del g) | +11.9% | +20.6% | 5th lowest of 14 |
| Hurdle (Req g minus delivered) | -14.2 pp | -0.1 pp | 4th least demanding of 14 |
| ROIC minus cost of capital | +4.8 pp | -6.4 pp | 4th highest of 20 |
| EV / EBITDA | 9.3× | 23.5× | 2nd cheapest of 12 |
| Net debt / EBITDA | 0.0× | 0.0× | 7th least indebted of 14 |
| Company | Market | Market cap | 6M return | Revenue growth | Op. margin | Forward P/E | Req g | Delivered g |
|---|---|---|---|---|---|---|---|---|
| Sega Sammy 6460.T | Japan | $4.28B | +46% | +24% | 10% | 17.8× | -2.3% | +11.9% |
| Sportradar SRAD | United States | $4.22B | +4% | +25% | 13% | 30.2× | 11.3% | +25.8% |
| China National Software & Service 600536.SS | China | $4.22B | -20% | -16% | 0% | 131.0× | 49.7% | -7.3% |
| OPENLANE OPLN | United States | $4.22B | -9% | +13% | 17% | 20.7× | 11.1% | -2.4% |
| HUB24 HUB.AX | Australia | $4.39B | -4% | +23% | 29% | 42.6× | 35.6% | +35.7% |
| Kingdee International Software 0268.HK | Hong Kong | $4.16B | +3% | +17% | 2% | 65.4× | 45.4% | +15.0% |
| Tenable TENB | United States | $4.40B | +93% | +10% | 5% | 17.8× | 30.1% | +17.8% |
| Talkweb Information System 002261.SZ | China | $4.11B | -39% | +9% | 1% | n/a | n/a | n/a |
| Kingsoft 3888.HK | Hong Kong | $4.46B | +4% | 0% | 14% | 15.1× | -5.8% | +10.8% |
| BILL BILL | United States | $4.50B | +25% | +13% | 1% | 13.7× | 36.5% | +47.3% |
| Maase MAAS | United States | $4.51B | +7% | -84% | -16% | n/a | n/a | n/a |
| First Advantage FA | United States | $4.04B | +47% | +33% | 11% | 17.4× | 20.8% | +25.3% |
| CCC Intelligent Solutions CCC | United States | $4.54B | +50% | +11% | 18% | 15.1× | 11.2% | +10.8% |
| RXO RXO | United States | $4.55B | +27% | +10% | 0% | 53.0× | n/a | n/a |
| Momenta Global 6880.HK | Hong Kong | $4.02B | n/a | +82% | -32% | n/a | n/a | n/a |
| HeartFlow HTFL | United States | $4.56B | +15% | +40% | -34% | n/a | n/a | n/a |
| Kinaxis KXS.TO | Canada | $4.01B | +35% | +16% | 18% | 30.9× | 12.9% | +20.6% |
| Planet Labs PBC PL | United States | $4.57B | -68% | +44% | -26% | n/a | n/a | n/a |
| Beijing DeepZero Technology 2723.HK | Hong Kong | $4.58B | n/a | +31% | 1% | n/a | n/a | n/a |
| DLocal DLO | United States | $3.94B | +2% | +57% | 18% | 14.4× | 2.4% | +60.0% |
| Magnite MGNI | United States | $3.93B | +94% | +8% | 16% | 20.9× | 31.9% | +26.4% |