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← CockpitCompetitor Analysis › 9684.T Square Enix Holdings Co., Ltd.Open in the cockpit ↗

Square Enix Holdings Co., Ltd.9684.TCompetitor analysis, valuation and peers

Japan · JPY·Information Technology›Packaged Software

Japanese video game publisher behind Final Fantasy and Dragon Quest franchises.

≈ Japan's Activision Blizzard/Take-TwoMomentum leader 89
Mkt cap
$7.02B
US dollars, full cap
Free float
64%
of shares outstanding
$/day
$23.9M
20-day average traded
Fwd P/E
26.9×
forward earnings
ROIC−WACC
+38.7 pp
WACC 5.0%
Hurdle
-3 pp
Req g minus delivered
Next earnings
5 days
11 Nov 2026
Close · JPY¥3,069
1D-3.9%
1W+6.0%
1M+8.2%
3M+12.5%
6M+24.9%
YTD+7.3%
1Y-1.8%
ATR %3.1%
52w lowhigh7.0% off high

What Square Enix does

Japanese video game publisher behind Final Fantasy and Dragon Quest franchises.

Earns from selling games and from long-running online and mobile titles that charge for in-game items, with Dragon Quest and Final Fantasy as the proven hits. Revenue is lumpy because big releases cluster. It sold several Western studios and Tomb Raider to Embracer in 2022, and a 2024 restructuring shifted it toward more consoles.

In one line: Japan's Activision Blizzard/Take-Two.

Products and services

  • Final Fantasy series
  • Dragon Quest series
  • Mobile games

Customers

  • Gamers worldwide (console/PC/mobile)

Where it sits in the supply chain

  • Media/entertainment
  • Video game development & publishing
  • Console/PC/mobile game franchises

What could go right

  • New AAA title launches
  • Franchise licensing (film/merchandise)

What could go wrong

  • Game development cost overruns/delays
  • Hit-driven revenue volatility

Moat: narrow (IP / patents, brand). Decades-old, globally beloved game franchises create durable licensing and sequel demand.

Headquarters: Tokyo, Japan · Founded: 1975 · Employees: 4,290

Named competitors

Square Enix at a glance

Size Square Enix (9684.T) is a Japan Information Technology company (Packaged Software) with a market value of $7.02B, the 181st largest of 1,379 Japan companies the cockpit tracks. Shares closed at ¥3,069 on 6 Nov 2026.

Performance Over six months the shares gained 24.9%, against +12.6% for the median peer and +1.8% for the Japan market (cap-weighted) — 8th highest of 21 in its peer set.

Growth Revenue grew 0.9% over the last twelve months (peer median +15.2%); the operating margin is 19.8% (peer median 11.3%).

Valuation It trades at 26.9× forward earnings against a peer median of 52.6× (7th cheapest of 20).

Price implies For today's price to make sense, revenue must grow about -5% a year for seven years (Req g). Recent delivered growth is -2%, so the hurdle is -3 pp: the price already allows for a slowdown.

Capital Return on invested capital runs 38.7 points above its cost of capital (5.0% WACC).

Next results Next results expected around 11 Nov 2026 (exchange calendar; dates can move).

Relative performance

10012011 May 202611 Aug 20266 Nov 20269684.T 125Peer median 115
Six months, rebased to 100: Square Enix against the median of its 20 peers (local-currency closes).

Square Enix financials

Reported figures in JPY; fiscal year ends 2026-03-31. TTM = trailing twelve months.
TTMFY2025FY2024FY2023FY2022
Revenue¥317B¥298B¥325B¥356B¥343B
Revenue growth—-8%-9%+4%—
Gross profit¥170B¥155B¥159B¥164B¥173B
EBITDA¥71.5B¥63.1B¥49.0B¥40.1B¥51.3B
Net income¥38.1B¥29.6B¥24.4B¥14.9B¥49.3B
Free cash flown/a¥45.3B¥31.9B¥43.0B¥6.55B
Capital expendituren/a¥7.39B¥12.1B¥10.4B¥8.55B
Total debt¥4.26B¥3.26B¥1.54B¥2.15B¥2.17B

Quarterly statements and history in the cockpit →

Square Enix competitor charts

The default views of Competitor Analysis ▸ Charts, drawn from the same data. Open them in the cockpit to change the axes, pin companies and read every value.

Performance: 6-month against 1-month return

-50%0%+50%-10%0%+10%0100CDRPATH300418IDCCTNEQLYSDUOLDBXYOUSECT-BSCVLT96603012694716ZETA3004543293NAVN9684.T6-month return →1-month return →
Up and to the right = strong over both horizons. Square Enix is the large dot.

Fundamentals: revenue growth against valuation

0%+20%+40%0×500×1,000×CDRPATH300418IDCCTNEDUOLDBXYOUSECT-B9660301269ZETANAVN9684.TRevenue growth (TTM) →Forward P/E →
Further right = faster growth; higher = more expensive. The dashed lines are the peer medians. Square Enix is the large dot.

Capital: growth delivered against growth the price implies

-20%0%+20%+40%+60%0%25%50%CDRPATHIDCCTNEQLYSDUOLDBXYOUSECT-BSCVLT4716ZETA30045432939684.TGrowth delivered (Del g) →Growth the price implies (Req g, 7 yrs) →
Above the diagonal = the price needs more growth than the company has been delivering; below = the price already allows for a slowdown. Square Enix is the large dot.

Square Enix competitors and peer comparison

Head to head with its named competitors (9684.T vs 9697.T vs 7832.T vs TTWO)
CompanyMarket cap6M returnRevenue growthOp. marginForward P/EReq g
Square Enix 9684.T$7.02B+25%+1%20%26.9×-5.4%
Capcom 9697.T$11.0B+25%+21%41%27.0×-2.2%
Bandai Namco 7832.T$26.1B+76%+9%15%25.5×-0.4%
Take-Two Interactive TTWO$40.2B-3%+15%-1%26.7×44.7%

How Square Enix compares with its peers

Peer set: Industry: the same industry and sector in any market, nearest in size. This is the same default set the interactive Competitor Analysis opens with.

Square Enix against its 20 peers (data as of 6 Nov 2026)
Measure9684.TPeer medianRank in peer set
1-month return+8.2%-0.4%5th highest of 21
6-month return+24.9%+12.6%8th highest of 21
Distance from 52-week high-7.0%-19.2%2nd highest of 21
Revenue growth (TTM)+0.9%+15.2%4th lowest of 21
Operating margin19.8%11.3%9th highest of 21
Forward P/E26.9×52.6×7th cheapest of 20
Growth the price implies (Req g, 7 yrs)-5.4%19.8%2nd least demanding of 16
Growth delivered (Del g)-2.1%+16.8%2nd lowest of 16
Hurdle (Req g minus delivered)-3.3 pp-4.9 pp8th most demanding of 16
ROIC minus cost of capital+38.7 pp+1.1 pp8th highest of 18
EV / EBITDA11.9×29.9×cheapest of 14
Net debt / EBITDA-3.6×-1.4×3rd least indebted of 14

Peer table

Peer set: Industry: the same industry and sector in any market, nearest in size
CompanyMarketMarket cap6M returnRevenue growthOp. marginForward P/EReq gDelivered g
Square Enix 9684.TJapan$7.02B+25%+1%20%26.9×-5.4%-2.1%
MiniMax 0100.HKHong Kong$7.00B-81%+159%-407%n/an/an/a
CD PROJEKT RED Spolka Akcyjna CDR.WAPoland$6.80B+4%-14%54%53.4×35.0%-16.5%
UiPath PATHUnited States$6.78B+20%+15%9%15.2×19.2%+21.5%
Kunlun Tech 300418.SZChina$7.33B-21%+48%-21%1,291.3×n/an/a
InterDigital IDCCUnited States$7.35B+2%-12%45%41.4×13.4%+18.4%
Technology One TNE.AXAustralia$7.40B+15%+14%29%56.7×33.3%+14.9%
Qualys QLYSUnited States$6.59B+102%+11%35%23.7×4.7%+13.1%
Duolingo DUOLUnited States$7.51B+49%+23%12%52.6×19.8%+45.0%
Dropbox DBXUnited States$7.54B+20%0%26%11.1×-5.0%+5.7%
Clear Secure YOUUnited States$7.55B-2%+23%26%24.2×15.8%+31.3%
Sectra SECT-B.STSweden$6.53B+27%+14%20%85.0×29.0%+16.8%
SentinelOne SUnited States$7.58B+31%+21%-26%54.7×53.7%+60.8%
Commvault Systems CVLTUnited States$6.48B+51%+14%10%27.6×26.9%+10.3%
Horizon Robotics 9660.HKHong Kong$7.61B-48%+46%-101%159.5×n/an/a
Empyrean Technology 301269.SZChina$7.70B+5%+15%-10%357.4×n/an/a
Oracle Corporation Japan 4716.TJapan$7.73B+10%+10%32%17.0×-6.9%+6.5%
Zeta Global ZETAUnited States$7.79B+81%+36%3%28.2×49.7%+28.8%
Sangfor Technologies 300454.SZChina$7.84B+5%+21%2%71.4×46.1%+6.9%
International Games System 3293.TWOTaiwan$6.27B0%+15%59%14.4×-4.0%+21.2%
Navan NAVNUnited States$6.25B+36%+35%-25%76.3×n/an/a

Questions

Who are Square Enix's main competitors?
Named competitors: Capcom (9697.T), Bandai Namco Holdings (7832.T), Take-Two Interactive (TTWO). The cockpit's measured peer set (industry) also includes MiniMax (0100.HK), CD PROJEKT RED Spolka Akcyjna (CDR.WA), UiPath (PATH), Kunlun Tech (300418.SZ), InterDigital (IDCC), Technology One (TNE.AX).
Is Square Enix expensive compared with its peers?
On forward p/e it trades at 26.9× against a peer median of 52.6×, 7th cheapest of 20 in its peer set. For today's price to make sense, revenue must grow about -5% a year for seven years (Req g). Recent delivered growth is -2%, so the hurdle is -3 pp: the price already allows for a slowdown.
How has Square Enix stock performed?
Over six months to 6 Nov 2026 the shares returned +24.9% against +12.6% for the median peer; over one year -1.8%.

How these numbers are made. Returns are close-to-close in local currency. Revenue growth and margins are trailing twelve months. Req g is the revenue growth that today's enterprise value requires for seven years at the company's own cost of capital; Delivered g is what it actually grew; the gap is the hurdle (honest precision about ±8 points, so read the ranking more than the decimal). No fair values, price targets or analyst ratings are shown, by design. Method and validation.