Mobile-game developer and publisher known for strategy and card-battle titles distributed in China and overseas.
Mobile-game developer and publisher known for strategy and card-battle titles distributed in China and overseas.
Publishes mobile games it develops or licenses, earning from players' in-game purchases, and spends heavily on advertising to win players, so profit depends on whether a player's lifetime spending exceeds the cost of acquiring them. Overseas publishing, especially of strategy games, supplies a growing share of sales.
In one line: A Chinese mobile-game specialist.
Moat: narrow (IP / patents, brand). A pipeline of successful mobile-game franchises drives repeat player spending.
Headquarters: Shanghai, China · Founded: 1999 · Employees: 3,138
Size 37 Interactive Entertainment Network Technology (002555.SZ) is a China Information Technology company (Packaged Software) with a market value of $5.29B, the 481st largest of 4,839 China companies the cockpit tracks. Shares closed at CN¥16.32 on 6 Nov 2026.
Performance Over six months the shares fell 23.9%, against +21.6% for the median peer and -16.4% for the China market (cap-weighted) — 4th lowest of 19 in its peer set.
Growth Revenue fell 10.1% over the last twelve months (peer median +14.5%); the operating margin is 13.9% (peer median 16.8%).
Valuation It trades at 14.2× forward earnings against a peer median of 22.8× (3rd cheapest of 19).
Price implies For today's price to make sense, revenue must grow about 5% a year for seven years (Req g). Recent delivered growth is +2%, so the hurdle is +3 pp: the price needs faster growth than the company has been delivering — of companies that just grew 25–50% a year, 93.8% slowed down over the next four years.
Capital Return on invested capital runs 8.4 points above its cost of capital (7.7% WACC).
Next results Next results expected around 23 Apr 2027 (exchange calendar; dates can move).
| TTM | FY2025 | FY2024 | FY2023 | FY2022 | |
|---|---|---|---|---|---|
| Revenue | CN¥14.9B | CN¥15.9B | CN¥17.4B | CN¥16.5B | CN¥16.4B |
| Revenue growth | — | -8% | +5% | +1% | — |
| Gross profit | CN¥11.5B | CN¥12.0B | CN¥13.5B | CN¥13.0B | CN¥13.2B |
| EBITDA | n/a | CN¥3.26B | CN¥3.04B | CN¥2.95B | CN¥3.44B |
| Net income | CN¥2.03B | CN¥2.90B | CN¥2.67B | CN¥2.66B | CN¥2.95B |
| Free cash flow | CN¥1.82B | CN¥3.60B | CN¥2.70B | CN¥2.01B | CN¥3.38B |
| Capital expenditure | CN¥205M | CN¥354M | CN¥572M | CN¥1.31B | CN¥320M |
| Total debt | CN¥5.32B | CN¥4.92B | CN¥3.70B | CN¥3.16B | CN¥1.84B |
The default views of Competitor Analysis ▸ Charts, drawn from the same data. Open them in the cockpit to change the axes, pin companies and read every value.
| Company | Market cap | 6M return | Revenue growth | Op. margin | Forward P/E | Req g |
|---|---|---|---|---|---|---|
| 37 Interactive Entertainment Network Technology 002555.SZ | $5.29B | -24% | -10% | 14% | 14.2× | 5.0% |
| Giant Network 002558.SZ | $5.61B | -35% | +105% | 48% | 10.0× | -2.1% |
| Zhejiang Century Huatong 002602.SZ | $14.0B | -20% | +28% | 21% | 11.1× | -0.2% |
| Tencent 0700.HK | $482B | -11% | +16% | 32% | 12.5× | 6.4% |
Peer set: Industry: the same industry and sector in any market, nearest in size. This is the same default set the interactive Competitor Analysis opens with.
| Measure | 002555.SZ | Peer median | Rank in peer set |
|---|---|---|---|
| 1-month return | -3.0% | +4.6% | 5th lowest of 21 |
| 6-month return | -23.9% | +21.6% | 4th lowest of 19 |
| Distance from 52-week high | -47.4% | -24.1% | 6th lowest of 21 |
| Revenue growth (TTM) | -10.1% | +14.5% | lowest of 21 |
| Operating margin | 13.9% | 16.8% | 9th lowest of 21 |
| Forward P/E | 14.2× | 22.8× | 3rd cheapest of 19 |
| Growth the price implies (Req g, 7 yrs) | 5.0% | 15.6% | 5th least demanding of 16 |
| Growth delivered (Del g) | +2.1% | +16.3% | 3rd lowest of 16 |
| Hurdle (Req g minus delivered) | +2.9 pp | -8.7 pp | 5th most demanding of 16 |
| ROIC minus cost of capital | +8.4 pp | +0.7 pp | 6th highest of 19 |
| Company | Market | Market cap | 6M return | Revenue growth | Op. margin | Forward P/E | Req g | Delivered g |
|---|---|---|---|---|---|---|---|---|
| 37 Interactive Entertainment Network Technology 002555.SZ | China | $5.29B | -24% | -10% | 14% | 14.2× | 5.0% | +2.1% |
| AutoStore AUTO.OL | Norway | $5.20B | +8% | +17% | 33% | 27.4× | 18.5% | +27.0% |
| Trend Micro 4704.T | Japan | $5.39B | +18% | +7% | 18% | 27.4× | -4.1% | +9.7% |
| BlackBerry BB.TO | Canada | $5.16B | +48% | +14% | 16% | 40.8× | 33.6% | -8.6% |
| Mphasis MPHASIS.NS | India | $5.15B | +15% | +14% | 15% | 22.4× | 28.7% | +10.6% |
| Lumine LMN.V | Canada | $5.14B | +38% | +15% | 21% | 18.1× | 15.6% | +36.8% |
| Waystar WAY | United States | $5.45B | +33% | +21% | 24% | 15.8× | 7.5% | +16.0% |
| iSoftStone Information Technology (Group) 301236.SZ | China | $5.13B | -16% | +13% | 0% | 105.2× | n/a | n/a |
| Kingnet Network 002517.SZ | China | $5.47B | -4% | +62% | 29% | 13.7× | 6.3% | +28.1% |
| Baige Online Digital Technology 2672.HK | Hong Kong | $5.07B | n/a | +34% | -3% | n/a | n/a | n/a |
| Sezzle SEZL | United States | $5.05B | +146% | +43% | 40% | 22.4× | 28.8% | +50.3% |
| Octave Intelligence OCTV | United States | $5.60B | n/a | +1% | 20% | 14.7× | 17.0% | +1.3% |
| Beijing HyperStrong Technology 688411.SS | China | $4.99B | -29% | +38% | 12% | 16.7× | n/a | n/a |
| Giant Network 002558.SZ | China | $5.61B | -35% | +105% | 48% | 10.0× | -2.1% | +17.9% |
| Varonis Systems VRNS | United States | $5.63B | +71% | +18% | -25% | 138.0× | 23.0% | +16.3% |
| Asseco Poland ACP.WA | Poland | $4.85B | +31% | +2% | 11% | 23.5× | 4.0% | +6.6% |
| Doximity DOCS | United States | $5.79B | +25% | +11% | 31% | 23.3× | 16.3% | +25.5% |
| Shanghai Stonehill Technology 002195.SZ | China | $4.77B | -34% | +11% | -25% | 284.5× | n/a | n/a |
| Klaviyo KVYO | United States | $5.90B | +36% | +29% | -2% | 19.7× | 7.0% | +37.7% |
| OBIC Business Consultants 4733.T | Japan | $4.74B | +62% | +12% | 47% | 36.1× | 3.2% | +11.9% |
| Yonyou Network Technology 600588.SS | China | $4.72B | -21% | +4% | -16% | n/a | n/a | n/a |