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← CockpitCompetitor Analysis › 3765.T Gungho Online Entertainment, Inc.Open in the cockpit ↗

Gungho Online Entertainment, Inc.3765.TCompetitor analysis, valuation and peers

Japan · JPY·Information Technology›Packaged Software
Momentum neutral 56
Mkt cap
$798M
US dollars, full cap
Free float
66%
of shares outstanding
$/day
$3.07M
20-day average traded
Fwd P/E
31.5×
forward earnings
ROIC−WACC
+4.6 pp
WACC 5.0%
Hurdle
n/a
no reverse DCF
Next earnings
7 days
13 Nov 2026
Close · JPY¥2,403
1D-5.0%
1W+3.3%
1M+1.8%
3M-0.9%
6M-2.7%
YTD-4.5%
1Y-7.8%
ATR %2.8%
52w lowhigh11.7% off high

What Gungho Online Entertainment does

Employees: 1,614

Gungho Online Entertainment at a glance

Size Gungho Online Entertainment (3765.T) is a Japan Information Technology company (Packaged Software) with a market value of $798M, the 842nd largest of 1,379 Japan companies the cockpit tracks. Shares closed at ¥2,403 on 6 Nov 2026.

Performance Over six months the shares fell 2.7%, against -16.0% for the median peer and +1.8% for the Japan market (cap-weighted) — 8th highest of 21 in its peer set.

Growth Revenue fell 6.1% over the last twelve months (peer median +6.2%); the operating margin is 6.8% (peer median 7.2%).

Valuation It trades at 31.5× forward earnings against a peer median of 16.0× (4th most expensive of 15).

Capital Return on invested capital runs 4.6 points above its cost of capital (5.0% WACC).

Next results Next results expected around 13 Nov 2026 (exchange calendar; dates can move).

Relative performance

9010011011 May 202611 Aug 20266 Nov 20263765.T 98Peer median 83
Six months, rebased to 100: Gungho Online Entertainment against the median of its 20 peers (local-currency closes).

Gungho Online Entertainment financials

Reported figures in JPY; fiscal year ends 2025-12-31. TTM = trailing twelve months.
TTMFY2025FY2024FY2023FY2022
Revenue¥94.4B¥93.2B¥104B¥125B¥106B
Revenue growth—-10%-17%+19%—
Gross profit¥41.7B¥42.3B¥53.4B¥57.0B¥58.4B
EBITDA¥7.45B¥6.07B¥18.4B¥29.1B¥28.6B
Net income¥2.40B¥1.41B¥11.2B¥16.4B¥19.0B
Free cash flown/a-¥960M¥16.9B¥19.9B¥18.2B
Capital expendituren/a¥605M¥243M¥1.86B¥692M
Total debt¥1.32B¥905M¥759M¥722M¥1.13B

Quarterly statements and history in the cockpit →

Gungho Online Entertainment competitor charts

The default views of Competitor Analysis ▸ Charts, drawn from the same data. Open them in the cockpit to change the axes, pin companies and read every value.

Performance: 6-month against 1-month return

-50%-25%0%+25%+50%-40%-20%0%+20%BMBL002298688109688479300451CCSI7822EVPLPHR688095DYVOX3881MNTN300292PSANLINKPRLINTELLECT30053344323765.T6-month return →1-month return →
Up and to the right = strong over both horizons. Gungho Online Entertainment is the large dot.

Fundamentals: revenue growth against valuation

0%+50%+100%+150%+200%0×50×100×BMBL688109300451CCSI7822EVPLPHR688095DYVOXMNTNPRL3765.TRevenue growth (TTM) →Forward P/E →
Further right = faster growth; higher = more expensive. The dashed lines are the peer medians. Gungho Online Entertainment is the large dot.

Gungho Online Entertainment competitors and peer comparison

How Gungho Online Entertainment compares with its peers

Peer set: Industry: the same industry and sector in any market, nearest in size. This is the same default set the interactive Competitor Analysis opens with.

Gungho Online Entertainment against its 20 peers (data as of 6 Nov 2026)
Measure3765.TPeer medianRank in peer set
1-month return+1.8%+0.1%10th highest of 21
6-month return-2.7%-16.0%8th highest of 21
Distance from 52-week high-11.7%-44.5%6th highest of 21
Revenue growth (TTM)-6.1%+6.2%5th lowest of 21
Operating margin6.8%7.2%11th highest of 21
Forward P/E31.5×16.0×4th most expensive of 15
ROIC minus cost of capital+4.6 pp-2.7 pp8th highest of 20
EV / EBITDA3.6×9.1×cheapest of 12
Net debt / EBITDA-17.4×-0.1×least indebted of 12

Peer table

Peer set: Industry: the same industry and sector in any market, nearest in size
CompanyMarketMarket cap6M returnRevenue growthOp. marginForward P/EReq gDelivered g
Gungho Online Entertainment 3765.TJapan$798M-3%-6%7%31.5×n/an/a
Bumble BMBLUnited States$798M+65%-13%28%8.0×-10.5%+10.7%
Anhui ZhongDianXinLong Science and Technology 002298.SZChina$799M-21%-29%-17%n/an/an/a
Pinming Technology 688109.SSChina$801M-29%-13%-6%53.0×44.7%+2.9%
Yonyou Auto Information Technology (Shanghai) 688479.SSChina$793M-9%+1%2%n/an/an/a
B-Soft 300451.SZChina$792M-22%-21%-75%115.0×n/an/a
Consensus Cloud Solutions CCSIUnited States$791M+27%+1%42%7.0×-2.5%+1.1%
V5 Technologies 7822.TWTaiwan$788M-59%+188%37%15.9×-1.8%+114.4%
Everplay EVPL.LUnited Kingdom$784M+52%+1%15%11.6×13.9%+14.9%
Phreesia PHRUnited States$783M+24%+13%5%22.2×13.4%+26.4%
Fujian Fuxin Software Development Joint Stock 688095.SSChina$817M-22%+27%8%41.3×19.2%+17.9%
Dynavox DYVOX.STSweden$778M-14%+10%13%24.0×7.6%+22.5%
CiDi 3881.HKHong Kong$777M-43%+139%-48%n/an/an/a
MNTN MNTNUnited States$776M-38%+21%15%10.3×0.2%+41.0%
Wutong 300292.SZChina$821M-20%-4%4%n/a14.2%+2.9%
PSI Software PSAN.DEGermany$822M-1%+2%-5%n/an/an/a
LINK Mobility LINK.OLNorway$771M-9%+16%6%16.1×5.7%+14.9%
Propel PRL.TOCanada$830M+28%+24%17%7.6×n/an/a
Intellect Design Arena INTELLECT.NSIndia$766M-34%+17%12%17.0×28.1%+15.2%
Shenzhen Bingchuan Network 300533.SZChina$763M-18%-5%-10%n/a4.7%+46.0%
WingArc1st 4432.TJapan$755M+29%+15%30%15.4×-7.6%+11.1%

Questions

Which companies are Gungho Online Entertainment's closest peers?
The cockpit's peer set: Bumble (BMBL), Anhui ZhongDianXinLong Science and Technology (002298.SZ), Pinming Technology (688109.SS), Yonyou Auto Information Technology (Shanghai) (688479.SS), B-Soft (300451.SZ), Consensus Cloud Solutions (CCSI), V5 Technologies (7822.TW), Everplay (EVPL.L).
Is Gungho Online Entertainment expensive compared with its peers?
On forward p/e it trades at 31.5× against a peer median of 16.0×, 4th most expensive of 15 in its peer set.
How has Gungho Online Entertainment stock performed?
Over six months to 6 Nov 2026 the shares returned -2.7% against -16.0% for the median peer; over one year -7.8%.

How these numbers are made. Returns are close-to-close in local currency. Revenue growth and margins are trailing twelve months. Req g is the revenue growth that today's enterprise value requires for seven years at the company's own cost of capital; Delivered g is what it actually grew; the gap is the hurdle (honest precision about ±8 points, so read the ranking more than the decimal). No fair values, price targets or analyst ratings are shown, by design. Method and validation.